Mythic+ Keys Carry Season 1
WoW The War Within Season 1 offers an exciting new rotation of Mythic+ dungeons – the toughest variations of traditional five-person experiences, which test the players' skills and power like nothing else. Completing these, especially on higher key difficulties, offers many rewards, such as gear drops, from both beating the dungeon itself and the weekly Great Vault rewards, various currencies, your Mythic+ Score increase, and more.
If you're having troubles with mythic+ runs in WoW The War Within, our professional boosting team can always offer help. We provide mythic+ dungeon runs from +2 keys onward. No matter what your goal is, we can ensure a smooth and successful run!
Season 1 Mythic+ Keys Service Includes the Following:
How do mythic+ dungeons work?
Mythic+ key difficulties range from +2 (easy) to +10 (very hard). At the lowest tiers, your rewards will be minuscule, but you'll be able to get some experience and make yourself familiar with the weekly affixes. At the highest levels, you will earn some of the most awesome high ilvl gear, as well as many great rewards from the Great Vault.
There will be a completely new set of available Mythic+ dungeons in The War Within Season 1. The full list is as follows:
- Ara-Kara, City of Echoes
- City of Threads
- The Stonevault
- The Dawnbreaker
- Mists of Tirna Scithe
- The Necrotic Wake
- Siege of Boralus
- Grim Batol
Here is the breakdown of the difficulties and their respective loot they drop, both at the end of a dungeon and from the weekly Vault:
Difficulty (key) | End Rewards (ilvl) | Great Vault Rewards (ilvl) |
+2 | 597 | 606 |
+3 | 597 | 610 |
+4 | 600 | 610 |
+5 | 603 | 613 |
+6 | 606 | 613 |
+7 | 610 | 616 |
+8 | 610 | 619 |
+9 | 613 | 619 |
+10 | 613 | 623 |
ETA AND REQUIREMENTS FOR MYTHIC PLUS CARRY RUN:
Each dungeon takes approximately 30 to 40 minutes. You will need a lvl 70 Dragonflight character, and you don't need to use your own Mythic+ key.